To be more specific:
I've seen some flying monsters getting stuck to each others and leaving up into air as unmoving combinations. Usually in places with height variations. As stuck they still make noise but otherways they are still.
This has occured to me both with 1.26 (Win32) and earlier (Win32) versions.
I tried to make a small test level with cacodemons, but when I tested it and cacos got stuck I managed to walk through the upper non-moving cacodemon and also partially walk through solid walls next to them. If I shot the stucked cacos with a pistol they suddenly freed and switched into the endless loop of fire missile mode. Occasionally they did that automaticly. All the time Vavoom itself run without other problems. I can see nothing unusual in the debug.txt file.
The test level (MAP01 / Doom2) was made with Deth 4.24 and Zennode 1.1.0. (But it works for me the same if I rebuild it with zdbsp)
Some times the level runs just as it should, but like 1/3 of the runs cacos start behaving nuts. It doesn't matter if I run Vavoom with models, -opengl or not. Launcher or with a commandline:
vavoom95.exe -opengl -iwaddir c:\omat\r99\_d2 -doom2 -file caco.wad
Some screenshots here:
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I took those shots by adding these lines into the cfg file:
bind "z" "autoshot" ""
alias autoshot "screenshot;wait;autoshot"
This is what happens to me. If it doesn't happen to you, it's then my PC acting wacko.